Independent game and technology studio, 3rd Eye Studios is releasing its zero-gravity space adventure, Downward Spiral: Horus Station on May 31st for PC, with optional, Oculus Rift with Touch, HTC Vive and Windows Mixed Reality support for $19.99 / €14.99 / £14.99. A PlayStation 4 release will follow this summer, with optional PlayStation VR support. To mark the occasion, 3rd Eye Studios have released their latest developer diary exploring its groundbreaking locomotion system and narrative-first design philosophy.
Downward Spiral: Horus Station lures players through a lost vessel abandoned by its crew. Solving the mystery of the space station will take wits and ingenuity as you fight or avoid dangers unknown. Use the ship’s maintenance hardware – like bolt throwers, rail guns, and arc welders to take out threats, solve puzzles and find the truth of why Horus Station has been left drifting in space.
Atmosphere and environmental storytelling are key to Downward Spiral: Horus Station. Players will have to piece together the mystery surrounding the derelict space station entirely through observation and interpretation, as the game doesn’t feature any dialogue or cinematics. Instead, the mood is maintained through a kitschy, 70s-inspired retro-chic aesthetic and an electronic ambient soundtrack composed by platinum selling HIM frontman Ville Valo.
3rd Eye Studios realizes that not everyone likes to play games the same way, so Downward Spiral: Horus Station features a raft of gameplay options to tailor the experience. Virtual Reality and motion control are supported for those who prefer that extra level of immersion, the game can be played entirely in single-player or co-op, and there’s even a game mode that removes combat entirely from the campaign for players who prefer a more relaxed, contemplative experience. In addition to Horus Station’s story campaign, there’s eight-player PvP and PvE multiplayer modes including Deathmatch, Horde and Survivor challenges.
“Downward Spiral: Horus Station represents our dream of how immersion, interactivity, and storytelling can combine into a cohesive whole,” said Gregory Louden, Lead Designer of 3rd Eye Studios. “We’d like to combine the thought-provoking mysteries of sci-fi classics like 2001: A Space Odyssey and Solaris and combine it with the moody, immersive and interactive atmosphere.”
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